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Seti@Home optimized science apps and information  |  Optimized Seti@Home apps  |  Windows  |  GPU crunching  |  Topic: GPU client 0 Members and 0 Guests are viewing this topic. « previous next »
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Devaster
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GPU client
« on: 05 Jun 2007, 08:40:43 am »

still in early alpha .

now i have some problems with analyzepot function - it seems that it stay in unending loop .... Huh
but i havent doing any changes in this part ...
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Simon
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Re: GPU client
« Reply #1 on: 05 Jun 2007, 10:31:46 am »

Maybe the data structures it expects aren't arriving/are invalid/are different than it expects because of changes in code that you made up until now?

It may be helpful to compare the data arrays from a non-GPU app to yours - at least that's where I'd start.

Regards,
Simon.
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Devaster
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Re: GPU client
« Reply #2 on: 06 Jun 2007, 08:33:16 am »

it had been found a bug  in Rapidmind glsl backend when accessing a array member trough random access lookup 

my code is affected too ...
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KJM
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Re: GPU client
« Reply #3 on: 31 Jul 2007, 07:07:27 am »

Hello alll,

are there any news about the GPU Client or is the project canceled? Edit: Or are the efforts are now concentrated on DX 10 and CUDA?

Any information about the status would be nice since i would really like to use my little 6600, 7600 and 7900 for Seti.  Smiley

Greetings to everyone

Karsten
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Devaster
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Re: GPU client
« Reply #4 on: 31 Jul 2007, 08:50:57 am »

development is transferred partially to CUDA but now is paused - no CUDA driver under Vista and i am too lazy reinstall sys ....
but i still work at RM version ....
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DJXaeR0
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Re: GPU client
« Reply #5 on: 31 Jul 2007, 11:48:55 am »

good news  Smiley
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KJM
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Re: GPU client
« Reply #6 on: 01 Aug 2007, 10:50:31 am »

Nice to hear that Smiley
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christofire
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Re: GPU client
« Reply #7 on: 04 Aug 2007, 07:38:44 am »

Having made a fresh XP install, and getting the CUDA SDK examples to compile, I'm having problems getting the basic Seti app to compile.

I can get the BOINC source to compile, and most of the Seti source compiles, but it falls down on a type that appears to be GNU C specific (or at least not implemented in Visual Studio).

Can anyone give me a pointer (pun not intended) as to where I'm going wrong?

Background setup info:
Installed:
MS Visual Studio C++ Express*
Platform SDK
wxWidgets

BOINC source was the latest HEAD obtained through SVN, I've tried the seti source from both august 1st and 2nd nightlies.

* I've read a lot about needing the Intel compiler and libraries, and compiling in other compilers. Am I on a road to nothing by using VSC++EE? If so, is there a "recommended" setup that will compile the sources?

Why am I doing this? I plan to try out some of the research I did a few years ago about offloading processing onto FPGAs to see if it's valid in this context, and for personal curiosity.
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Simon
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Re: GPU client
« Reply #8 on: 04 Aug 2007, 04:24:02 pm »

Hi Christofire,

Compiling S@H with VS 2005 by Urs Echternacht

Compiling with VS "Orcas" (currently in Beta)

These may help Smiley

Also, ICC and IPP (the compiler/lib package the KWSN apps use if available for the target platform) are available for free as non-commercial versions.

Regards,
Simon.
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christofire
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Re: GPU client
« Reply #9 on: 04 Aug 2007, 04:39:13 pm »

Simon,

I apologise for not finding those with the search. My google-fu must be weak.

I didn't realise the ICC and IPP were available free(ish). I'll continue trying with VS for now as I've experience of using that, and I've got the CUDA SDK samples to compile (and run).

Many thanks for the help.

Chris.
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